I'm an illustrator, designer, animator, and art director. I aim to make interactive art that rewards curiosity.
For nearly two decades I've worked with diverse clients on creative projects ranging from video games and film to the Philadelphia Flyers NHL team, to the city of Philadelphia's tourism agency, and more.
I've been working with Thorium Entertainment since 2020, where I'm currently Art Director on UnderMine 2, which is a 2D project built in Unity, currently available in early access on Steam. We previously released Undermine 1 on PC, Xbox Game Pass, PS4, and Nintendo Switch. Thorium is a small, self-published studio and I'm our lead artist.
On UnderMine 2 I'm responsible for:
- Concept art for environments, characters and enemies
- Polished key art for marketing materials
- 2D frame animation of characters and enemies
- 2D environment assets designed for use in procedurally-generated worlds
- VFX created using Unity VFX Graph and comprised of hand-animated elements
- Shaders created using Unity Shader Graph
- Icons and logos
- Providing direction for contract artists
- Polished key art for marketing materials
- 2D frame animation of characters and enemies
- 2D environment assets designed for use in procedurally-generated worlds
- VFX created using Unity VFX Graph and comprised of hand-animated elements
- Shaders created using Unity Shader Graph
- Icons and logos
- Providing direction for contract artists