Sketch of stone buildings on hillside
GridLight is a game designed to teach the basics of coding, which released as part of the Code.org Hour of Code initiative.
The game takes place in a world where the powers of coding and nature were closely intertwined. I provided concept art and game assets for the limited scope of GridLight, and we continued work on environments and characters to further flesh out the setting with aspirations for a larger RPG.
GridLight - concept, harvest festival
I sculpted a 3D model (Oculus Medium) of the central town to serve as reference for a series of concept pieces following adventurers on their quest.
GridLight - concept, quest giver
GridLight - concept, quest giver
GridLight - 3D sculpt and concept of central town
GridLight - 3D sculpt and concept of central town
GridLight - concept, town
GridLight - concept, town
GridLight - traversal
GridLight - traversal
GridLight - environment assets, day
GridLight - environment assets, day
GridLight - environment assets, night
GridLight - environment assets, night
GridLight - concept, overgrown path
GridLight - concept, overgrown path
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